home *** CD-ROM | disk | FTP | other *** search
/ Komputer for Alle 2002 #4 / K-CD-4-2002.ISO / Empire Earth / EEDemo.exe / Disk1 / Random Map Scripts / Tournament Islands / Tournament Islands Small.rmv < prev    next >
Encoding:
Text File  |  2001-09-27  |  50.1 KB  |  1,525 lines

  1. //////////////////////////////////////////////////////////////////////
  2. //
  3. // Tournament Island Small.rmv
  4. //
  5. //
  6. // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
  7. // PROPRIETARY and CONFIDENTIAL.
  8. //
  9. // $Creator: Richard Bishop $
  10. // $Version: 1.0 $
  11. // $Date:
  12. //
  13. //////////////////////////////////////////////////////////////////////
  14.  
  15. #if            NOTDEFINED(TOURNAMENT_ISLANDS_SMALL_RMV)
  16. #define        (TOURNAMENT_ISLANDS_SMALL_RMV,1)
  17.  
  18. //////////////////////////////////////////////////////////////////////
  19. // Definitions we are required to define for small island maps
  20. //////////////////////////////////////////////////////////////////////
  21.  
  22. ResourcePlacementLimit (Gold,     7,    9)
  23. ResourcePlacementLimit (Steel,     7,     9)
  24. ResourcePlacementLimit (Stone,     7,     9)
  25. ResourcePlacementLimit (Berry,     7,     8)
  26. ResourcePlacementLimit (Fish,     1,    45)
  27. ResourcePlacementLimit (Tree,     3,     7)
  28. ResourcePlacementLimit (Animal, 3,     15)
  29.  
  30. #if Is2Players
  31. //////////////////////////////////////////////////////////////////////
  32. // 2 PLAYERS...
  33. //////////////////////////////////////////////////////////////////////
  34.  
  35. PlaceWorldUnitInRing (Res-GoldMine, 10, 12)
  36. PlaceWorldUnitInRing (Res-Iron, 10, 12)
  37.  
  38. //////////////////////////////////////////////////////////////////////
  39. // terrain definitions
  40. #define        (kMinIntElevation,                -8)
  41. #define        (kMaxIntElevation,                10)
  42. #define        (kElevationScale,                      0.2)
  43. #define        (kPercentLand,                    Between(0.27, 0.27))
  44. #define        (kWaterBorder,                    7)
  45. #define        (kRiverWidth,                    15)
  46. #define        (kCoastToDeepWaterPercentage                  1.0)
  47. #define        (kHeightMapChaos,                    Between(15, 15))
  48.         
  49. #define        (kMinimumStartPositionToMapEdge            0)
  50. #define        (kOuterPushFromMapCenter            20)
  51. #define        (kInnerPushFromMapCenter             0)                                    
  52.  
  53. //////////////////////////////////////////////////////////////////////
  54. // player definitions
  55. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  56. #define        (kPlayerInnerRadius,            0.5)
  57. #define        (kPlayerOuterRadius,            0.9)
  58. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  59. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  60. #define        (kPlayerLandChaos,            1)
  61. #define        (kPlayerLandClumps,            1)
  62. #define        (kPlayerFlatChaos,            0.8)
  63. #define        (kPlayerFlatClumps,            1)
  64. #define        (kPlayerTreePercentage,            0.1)
  65.  
  66.  
  67. //////////////////////////////////////////////////////////////////////
  68. // inner neutral definitions
  69. #define        (kNeutralInnerRadius,            0.05)
  70. #define        (kNeutralOuterRadius,            0.1)
  71. #define        (kNeutralOptimalFactor,            0.7)
  72. #define        (kNumInnerNeutrals,            Between(0, 0))
  73. #define        (kInnerNeutralPercentLand,        0.0)
  74. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  75. #define        (kInnerNeutralTreePercentage,          0.15)
  76. #define        (kInnerNeutralLandChaos,        0.8)
  77. #define        (kInnerNeutralLandClumps,        1)
  78. #define        (kInnerNeutralFlatChaos,        0.8)
  79. #define        (kInnerNeutralFlatClumps,        2)
  80.  
  81.  
  82. //////////////////////////////////////////////////////////////////////
  83. // outer neutral definitions
  84. #define        (kNumOuterNeutrals,            Between(0, 0))
  85. #define        (kOuterNeutralPercentLand,        0.0)
  86. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  87. #define        (kOuterNeutralTreePercentage,          0.09)
  88. #define        (kOuterNeutralLandChaos,        1.0)
  89. #define        (kOuterNeutralLandClumps,        1)
  90. #define        (kOuterNeutralFlatChaos,        1.0)
  91. #define        (kOuterNeutralFlatClumps,        2)
  92.  
  93.  
  94. //////////////////////////////////////////////////////////////////////
  95. // resource definitions
  96. #define        (kMaxResourceElevation,            2)
  97. #define        (kResourceToEdgeDistance,        1)
  98. #define        (kResourceToWaterDistance,        1)
  99.  
  100. #define        (kAnimalPerPlayer,            0)
  101. #define        (kAnimalPerNeutral,            0)
  102.  
  103. #define        (kBerryPerPlayer,                1)
  104. #define        (kBerryPerNeutral,            0)
  105.  
  106. #define        (kFishPerPlayer,                20)
  107. #define        (kFishPerNeutral,                20)
  108.  
  109. #define        (kGoldPerPlayer,                1)
  110. #define        (kGoldPerNeutral,                0)
  111.  
  112. #define        (kOilPerPlayer,                    0)
  113. #define        (kOilPerNeutral,                0)
  114.  
  115. #define        (kSteelPerPlayer,                1)
  116. #define        (kSteelPerNeutral,                0)
  117.  
  118. #define        (kStonePerPlayer,                1)
  119. #define        (kStonePerNeutral,                0)
  120.  
  121. #define        (kTreePerPlayer,                1)
  122. #define        (kTreePerNeutral,                0)
  123.  
  124.  
  125. //////////////////////////////////////////////////////////////////////
  126. // forest definitions
  127. #define        (kForestFreeRadius,            6)
  128. #define        (kForestsPerPlayer,            2)
  129. #define        (kForestChaosLevel,            1)
  130. #define        (kMaxClumpsPerForest,            1)
  131.  
  132.  
  133. #elif Is3Players
  134. //////////////////////////////////////////////////////////////////////
  135. // 3 PLAYERS...
  136. //////////////////////////////////////////////////////////////////////
  137.  
  138. PlaceWorldUnitInRing (Res-GoldMine, 10, 12)
  139. PlaceWorldUnitInRing (Res-Iron, 10, 12)
  140.  
  141. //////////////////////////////////////////////////////////////////////
  142. // terrain definitions
  143. #define        (kMinIntElevation,                -8)
  144. #define        (kMaxIntElevation,                10)
  145. #define        (kElevationScale,                      0.2)
  146. #define        (kPercentLand,                    Between(0.28, 0.28))
  147. #define        (kWaterBorder,                    7)
  148. #define        (kRiverWidth,                    15)
  149. #define        (kCoastToDeepWaterPercentage                  1.0)
  150. #define        (kHeightMapChaos,                    Between(15, 15))
  151.         
  152. #define        (kMinimumStartPositionToMapEdge        0)
  153. #define        (kOuterPushFromMapCenter            20)
  154. #define        (kInnerPushFromMapCenter             0)                                    
  155.  
  156. //////////////////////////////////////////////////////////////////////
  157. // player definitions
  158. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  159. #define        (kPlayerInnerRadius,            0.5)
  160. #define        (kPlayerOuterRadius,            0.9)
  161. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  162. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  163. #define        (kPlayerLandChaos,            1)
  164. #define        (kPlayerLandClumps,            1)
  165. #define        (kPlayerFlatChaos,            0.8)
  166. #define        (kPlayerFlatClumps,            1)
  167. #define        (kPlayerTreePercentage,            0.1)
  168.  
  169.  
  170. //////////////////////////////////////////////////////////////////////
  171. // inner neutral definitions
  172. #define        (kNeutralInnerRadius,            0.05)
  173. #define        (kNeutralOuterRadius,            0.1)
  174. #define        (kNeutralOptimalFactor,            0.7)
  175. #define        (kNumInnerNeutrals,            Between(0, 0))
  176. #define        (kInnerNeutralPercentLand,        0.0)
  177. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  178. #define        (kInnerNeutralTreePercentage,          0.15)
  179. #define        (kInnerNeutralLandChaos,        0.8)
  180. #define        (kInnerNeutralLandClumps,        1)
  181. #define        (kInnerNeutralFlatChaos,        0.8)
  182. #define        (kInnerNeutralFlatClumps,        2)
  183.  
  184.  
  185. //////////////////////////////////////////////////////////////////////
  186. // outer neutral definitions
  187. #define        (kNumOuterNeutrals,            Between(0, 0))
  188. #define        (kOuterNeutralPercentLand,        0.4)
  189. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  190. #define        (kOuterNeutralTreePercentage,          0.09)
  191. #define        (kOuterNeutralLandChaos,        1.0)
  192. #define        (kOuterNeutralLandClumps,        1)
  193. #define        (kOuterNeutralFlatChaos,        1.0)
  194. #define        (kOuterNeutralFlatClumps,        2)
  195.  
  196.  
  197. //////////////////////////////////////////////////////////////////////
  198. // resource definitions
  199. #define        (kMaxResourceElevation,            2)
  200. #define        (kResourceToEdgeDistance,        1)
  201. #define        (kResourceToWaterDistance,        1)
  202.  
  203. #define        (kAnimalPerPlayer,            0)
  204. #define        (kAnimalPerNeutral,            0)
  205.  
  206. #define        (kBerryPerPlayer,                1)
  207. #define        (kBerryPerNeutral,                0)
  208.  
  209. #define        (kFishPerPlayer,                20)
  210. #define        (kFishPerNeutral,                20)
  211.  
  212. #define        (kGoldPerPlayer,                1)
  213. #define        (kGoldPerNeutral,                0)
  214.  
  215. #define        (kOilPerPlayer,                    0)
  216. #define        (kOilPerNeutral,                0)
  217.  
  218. #define        (kSteelPerPlayer,                1)
  219. #define        (kSteelPerNeutral,                0)
  220.  
  221. #define        (kStonePerPlayer,                1)
  222. #define        (kStonePerNeutral,                0)
  223.  
  224. #define        (kTreePerPlayer,                1)
  225. #define        (kTreePerNeutral,                0)
  226.  
  227.  
  228. //////////////////////////////////////////////////////////////////////
  229. // forest definitions
  230. #define        (kForestFreeRadius,            6)
  231. #define        (kForestsPerPlayer,            2)
  232. #define        (kForestChaosLevel,            1)
  233. #define        (kMaxClumpsPerForest,            1)
  234.  
  235. #elif Is4Players
  236. //////////////////////////////////////////////////////////////////////
  237. // 4 PLAYERS...
  238. //////////////////////////////////////////////////////////////////////
  239.  
  240. PlaceWorldUnitInRing (Res-GoldMine, 9, 10)
  241. PlaceWorldUnitInRing (Res-Iron, 9, 10)
  242.  
  243. //////////////////////////////////////////////////////////////////////
  244. // terrain definitions
  245. #define        (kMinIntElevation,                -8)
  246. #define        (kMaxIntElevation,                10)
  247. #define        (kElevationScale,                      0.2)
  248. #define        (kPercentLand,                    Between(0.32, 0.32))
  249. #define        (kWaterBorder,                    7)
  250. #define        (kRiverWidth,                    13)
  251. #define        (kCoastToDeepWaterPercentage                  1.0)
  252. #define        (kHeightMapChaos,                    Between(15, 15))
  253.         
  254. #define        (kMinimumStartPositionToMapEdge        0)
  255. #define        (kOuterPushFromMapCenter            20)
  256. #define        (kInnerPushFromMapCenter             0)                                    
  257.  
  258. //////////////////////////////////////////////////////////////////////
  259. // player definitions
  260. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  261. #define        (kPlayerInnerRadius,            0.5)
  262. #define        (kPlayerOuterRadius,            0.9)
  263. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  264. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  265. #define        (kPlayerLandChaos,            1)
  266. #define        (kPlayerLandClumps,            1)
  267. #define        (kPlayerFlatChaos,            0.8)
  268. #define        (kPlayerFlatClumps,            1)
  269. #define        (kPlayerTreePercentage,            0.1)
  270.  
  271.  
  272. //////////////////////////////////////////////////////////////////////
  273. // inner neutral definitions
  274. #define        (kNeutralInnerRadius,            0.05)
  275. #define        (kNeutralOuterRadius,            0.1)
  276. #define        (kNeutralOptimalFactor,            0.7)
  277. #define        (kNumInnerNeutrals,            Between(0, 0))
  278. #define        (kInnerNeutralPercentLand,        0.0)
  279. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  280. #define        (kInnerNeutralTreePercentage,          0.15)
  281. #define        (kInnerNeutralLandChaos,        0.8)
  282. #define        (kInnerNeutralLandClumps,        1)
  283. #define        (kInnerNeutralFlatChaos,        0.8)
  284. #define        (kInnerNeutralFlatClumps,        2)
  285.  
  286.  
  287. //////////////////////////////////////////////////////////////////////
  288. // outer neutral definitions
  289. #define        (kNumOuterNeutrals,            Between(0, 0))
  290. #define        (kOuterNeutralPercentLand,        0.4)
  291. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  292. #define        (kOuterNeutralTreePercentage,          0.09)
  293. #define        (kOuterNeutralLandChaos,        1.0)
  294. #define        (kOuterNeutralLandClumps,        1)
  295. #define        (kOuterNeutralFlatChaos,        1.0)
  296. #define        (kOuterNeutralFlatClumps,        2)
  297.  
  298.  
  299. //////////////////////////////////////////////////////////////////////
  300. // resource definitions
  301. #define        (kMaxResourceElevation,            2)
  302. #define        (kResourceToEdgeDistance,        1)
  303. #define        (kResourceToWaterDistance,        1)
  304.  
  305. #define        (kAnimalPerPlayer,            0)
  306. #define        (kAnimalPerNeutral,            0)
  307.  
  308. #define        (kBerryPerPlayer,                1)
  309. #define        (kBerryPerNeutral,                0)
  310.  
  311. #define        (kFishPerPlayer,                20)
  312. #define        (kFishPerNeutral,                20)
  313.  
  314. #define        (kGoldPerPlayer,                1)
  315. #define        (kGoldPerNeutral,                0)
  316.  
  317. #define        (kOilPerPlayer,                    0)
  318. #define        (kOilPerNeutral,                0)
  319.  
  320. #define        (kSteelPerPlayer,                1)
  321. #define        (kSteelPerNeutral,                0)
  322.  
  323. #define        (kStonePerPlayer,                1)
  324. #define        (kStonePerNeutral,                0)
  325.  
  326. #define        (kTreePerPlayer,                1)
  327. #define        (kTreePerNeutral,                0)
  328.  
  329. //////////////////////////////////////////////////////////////////////
  330. // forest definitions
  331. #define        (kForestFreeRadius,            6)
  332. #define        (kForestsPerPlayer,            2)
  333. #define        (kForestChaosLevel,            1)
  334. #define        (kMaxClumpsPerForest,            1)
  335.  
  336. #elif Is5Players
  337. //////////////////////////////////////////////////////////////////////
  338. // 5 PLAYERS...
  339. //////////////////////////////////////////////////////////////////////
  340.  
  341. //////////////////////////////////////////////////////////////////////
  342. // terrain definitions
  343. #define        (kMinIntElevation,                -8)
  344. #define        (kMaxIntElevation,                10)
  345. #define        (kElevationScale,                      0.2)
  346. #define        (kPercentLand,                    Between(0.35, 0.35))
  347. #define        (kWaterBorder,                    7)
  348. #define        (kRiverWidth,                    13)
  349. #define        (kCoastToDeepWaterPercentage                  1.0)
  350. #define        (kHeightMapChaos,                    Between(15, 15))
  351.         
  352. #define        (kMinimumStartPositionToMapEdge            0)
  353. #define        (kOuterPushFromMapCenter            20)
  354. #define        (kInnerPushFromMapCenter             0)                                    
  355.                                 
  356.  
  357. //////////////////////////////////////////////////////////////////////
  358. // player definitions
  359. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  360. #define        (kPlayerInnerRadius,            0.5)
  361. #define        (kPlayerOuterRadius,            0.9)
  362. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  363. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  364. #define        (kPlayerLandChaos,            1)
  365. #define        (kPlayerLandClumps,            1)
  366. #define        (kPlayerFlatChaos,            0.8)
  367. #define        (kPlayerFlatClumps,            1)
  368. #define        (kPlayerTreePercentage,            0.1)
  369.  
  370.  
  371. //////////////////////////////////////////////////////////////////////
  372. // inner neutral definitions
  373. #define        (kNeutralInnerRadius,            0.05)
  374. #define        (kNeutralOuterRadius,            0.1)
  375. #define        (kNeutralOptimalFactor,            0.7)
  376. #define        (kNumInnerNeutrals,            Between(0, 0))
  377. #define        (kInnerNeutralPercentLand,        0.0)
  378. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  379. #define        (kInnerNeutralTreePercentage,          0.15)
  380. #define        (kInnerNeutralLandChaos,        0.8)
  381. #define        (kInnerNeutralLandClumps,        1)
  382. #define        (kInnerNeutralFlatChaos,        0.8)
  383. #define        (kInnerNeutralFlatClumps,        2)
  384.  
  385.  
  386. //////////////////////////////////////////////////////////////////////
  387. // outer neutral definitions
  388. #define        (kNumOuterNeutrals,            Between(0, 0))
  389. #define        (kOuterNeutralPercentLand,        0.4)
  390. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  391. #define        (kOuterNeutralTreePercentage,          0.09)
  392. #define        (kOuterNeutralLandChaos,        1.0)
  393. #define        (kOuterNeutralLandClumps,        1)
  394. #define        (kOuterNeutralFlatChaos,        1.0)
  395. #define        (kOuterNeutralFlatClumps,        2)
  396.  
  397.  
  398. //////////////////////////////////////////////////////////////////////
  399. // resource definitions
  400. #define        (kMaxResourceElevation,            2)
  401. #define        (kResourceToEdgeDistance,        1)
  402. #define        (kResourceToWaterDistance,        1)
  403.  
  404. #define        (kAnimalPerPlayer,            0)
  405. #define        (kAnimalPerNeutral,            0)
  406.  
  407. #define        (kBerryPerPlayer,                1)
  408. #define        (kBerryPerNeutral,            0)
  409.  
  410. #define        (kFishPerPlayer,                20)
  411. #define        (kFishPerNeutral,                20)
  412.  
  413. #define        (kGoldPerPlayer,                1)
  414. #define        (kGoldPerNeutral,                0)
  415.  
  416. #define        (kOilPerPlayer,                    0)
  417. #define        (kOilPerNeutral,                0)
  418.  
  419. #define        (kSteelPerPlayer,                1)
  420. #define        (kSteelPerNeutral,                0)
  421.  
  422. #define        (kStonePerPlayer,                1)
  423. #define        (kStonePerNeutral,                0)
  424.  
  425. #define        (kTreePerPlayer,                1)
  426. #define        (kTreePerNeutral,                0)
  427.  
  428. //////////////////////////////////////////////////////////////////////
  429. // forest definitions
  430. #define        (kForestFreeRadius,            6)
  431. #define        (kForestsPerPlayer,            2)
  432. #define        (kForestChaosLevel,            1)
  433. #define        (kMaxClumpsPerForest,            1)
  434.  
  435. #elif Is6Players
  436. //////////////////////////////////////////////////////////////////////
  437. // 6 PLAYERS...
  438. //////////////////////////////////////////////////////////////////////
  439. //////////////////////////////////////////////////////////////////////
  440. // terrain definitions
  441. #define        (kMinIntElevation,                -8)
  442. #define        (kMaxIntElevation,                10)
  443. #define        (kElevationScale,                      0.2)
  444. #define        (kPercentLand,                    Between(0.38, 0.38))
  445. #define        (kWaterBorder,                    7)
  446. #define        (kRiverWidth,                    13)
  447. #define        (kCoastToDeepWaterPercentage                  1.0)
  448. #define        (kHeightMapChaos,                    Between(15, 15))
  449.         
  450. #define        (kMinimumStartPositionToMapEdge        0)
  451. #define        (kOuterPushFromMapCenter            20)
  452. #define        (kInnerPushFromMapCenter             0)                                    
  453.  
  454. //////////////////////////////////////////////////////////////////////
  455. // player definitions
  456. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  457. #define        (kPlayerInnerRadius,            0.5)
  458. #define        (kPlayerOuterRadius,            0.9)
  459. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  460. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  461. #define        (kPlayerLandChaos,            1)
  462. #define        (kPlayerLandClumps,            1)
  463. #define        (kPlayerFlatChaos,            0.8)
  464. #define        (kPlayerFlatClumps,            1)
  465. #define        (kPlayerTreePercentage,            0.1)
  466.  
  467.  
  468. //////////////////////////////////////////////////////////////////////
  469. // inner neutral definitions
  470. #define        (kNeutralInnerRadius,            0.05)
  471. #define        (kNeutralOuterRadius,            0.1)
  472. #define        (kNeutralOptimalFactor,            0.7)
  473. #define        (kNumInnerNeutrals,            Between(0, 0))
  474. #define        (kInnerNeutralPercentLand,        0.0)
  475. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  476. #define        (kInnerNeutralTreePercentage,          0.15)
  477. #define        (kInnerNeutralLandChaos,        0.8)
  478. #define        (kInnerNeutralLandClumps,        1)
  479. #define        (kInnerNeutralFlatChaos,        0.8)
  480. #define        (kInnerNeutralFlatClumps,        2)
  481.  
  482.  
  483. //////////////////////////////////////////////////////////////////////
  484. // outer neutral definitions
  485. #define        (kNumOuterNeutrals,            Between(0, 0))
  486. #define        (kOuterNeutralPercentLand,        0.4)
  487. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  488. #define        (kOuterNeutralTreePercentage,          0.09)
  489. #define        (kOuterNeutralLandChaos,        1.0)
  490. #define        (kOuterNeutralLandClumps,        1)
  491. #define        (kOuterNeutralFlatChaos,        1.0)
  492. #define        (kOuterNeutralFlatClumps,        2)
  493.  
  494.  
  495. //////////////////////////////////////////////////////////////////////
  496. // resource definitions
  497. #define        (kMaxResourceElevation,            2)
  498. #define        (kResourceToEdgeDistance,        1)
  499. #define        (kResourceToWaterDistance,        1)
  500.  
  501. #define        (kAnimalPerPlayer,            0)
  502. #define        (kAnimalPerNeutral,            0)
  503.  
  504. #define        (kBerryPerPlayer,                1)
  505. #define        (kBerryPerNeutral,            0)
  506.  
  507. #define        (kFishPerPlayer,                20)
  508. #define        (kFishPerNeutral,                20)
  509.  
  510. #define        (kGoldPerPlayer,                1)
  511. #define        (kGoldPerNeutral,                2)
  512.  
  513. #define        (kOilPerPlayer,                0)
  514. #define        (kOilPerNeutral,                0)
  515.  
  516. #define        (kSteelPerPlayer,                1)
  517. #define        (kSteelPerNeutral,            2)
  518.  
  519. #define        (kStonePerPlayer,                1)
  520. #define        (kStonePerNeutral,            1)
  521.  
  522. #define        (kTreePerPlayer,                1)
  523. #define        (kTreePerNeutral,                0)
  524.  
  525. //////////////////////////////////////////////////////////////////////
  526. // forest definitions
  527. #define        (kForestFreeRadius,            6)
  528. #define        (kForestsPerPlayer,            2)
  529. #define        (kForestChaosLevel,            1)
  530. #define        (kMaxClumpsPerForest,            1)
  531.  
  532. #elif Is7Players
  533. //////////////////////////////////////////////////////////////////////
  534. // 7 PLAYERS...
  535. //////////////////////////////////////////////////////////////////////
  536.  
  537. //////////////////////////////////////////////////////////////////////
  538. // terrain definitions
  539. #define        (kMinIntElevation,                -8)
  540. #define        (kMaxIntElevation,                10)
  541. #define        (kElevationScale,                      0.2)
  542. #define        (kPercentLand,                    Between(0.40, 0.40))
  543. #define        (kWaterBorder,                    6)
  544. #define        (kRiverWidth,                    9)
  545. #define        (kCoastToDeepWaterPercentage                  1.0)
  546. #define        (kHeightMapChaos,                    Between(15, 15))
  547.         
  548. #define        (kMinimumStartPositionToMapEdge        0)
  549. #define        (kOuterPushFromMapCenter            20)
  550. #define        (kInnerPushFromMapCenter             0)                                
  551.  
  552. //////////////////////////////////////////////////////////////////////
  553. // player definitions
  554. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  555. #define        (kPlayerInnerRadius,            0.5)
  556. #define        (kPlayerOuterRadius,            0.9)
  557. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  558. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  559. #define        (kPlayerLandChaos,            1)
  560. #define        (kPlayerLandClumps,            1)
  561. #define        (kPlayerFlatChaos,            0.8)
  562. #define        (kPlayerFlatClumps,            1)
  563. #define        (kPlayerTreePercentage,            0.1)
  564.  
  565.  
  566. //////////////////////////////////////////////////////////////////////
  567. // inner neutral definitions
  568. #define        (kNeutralInnerRadius,            0.05)
  569. #define        (kNeutralOuterRadius,            0.1)
  570. #define        (kNeutralOptimalFactor,            0.7)
  571. #define        (kNumInnerNeutrals,            Between(0, 0))
  572. #define        (kInnerNeutralPercentLand,        0.0)
  573. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  574. #define        (kInnerNeutralTreePercentage,          0.15)
  575. #define        (kInnerNeutralLandChaos,        0.8)
  576. #define        (kInnerNeutralLandClumps,        1)
  577. #define        (kInnerNeutralFlatChaos,        0.8)
  578. #define        (kInnerNeutralFlatClumps,        2)
  579.  
  580.  
  581. //////////////////////////////////////////////////////////////////////
  582. // outer neutral definitions
  583. #define        (kNumOuterNeutrals,            Between(0, 0))
  584. #define        (kOuterNeutralPercentLand,        0.4)
  585. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  586. #define        (kOuterNeutralTreePercentage,          0.09)
  587. #define        (kOuterNeutralLandChaos,        1.0)
  588. #define        (kOuterNeutralLandClumps,        1)
  589. #define        (kOuterNeutralFlatChaos,        1.0)
  590. #define        (kOuterNeutralFlatClumps,        2)
  591.  
  592.  
  593. //////////////////////////////////////////////////////////////////////
  594. // resource definitions
  595. #define        (kMaxResourceElevation,            2)
  596. #define        (kResourceToEdgeDistance,        1)
  597. #define        (kResourceToWaterDistance,        1)
  598.  
  599. #define        (kAnimalPerPlayer,            0)
  600. #define        (kAnimalPerNeutral,            0)
  601.  
  602. #define        (kBerryPerPlayer,                1)
  603. #define        (kBerryPerNeutral,            0)
  604.  
  605. #define        (kFishPerPlayer,                20)
  606. #define        (kFishPerNeutral,                20)
  607.  
  608. #define        (kGoldPerPlayer,                1)
  609. #define        (kGoldPerNeutral,                2)
  610.  
  611. #define        (kOilPerPlayer,                0)
  612. #define        (kOilPerNeutral,                0)
  613.  
  614. #define        (kSteelPerPlayer,                1)
  615. #define        (kSteelPerNeutral,            2)
  616.  
  617. #define        (kStonePerPlayer,                1)
  618. #define        (kStonePerNeutral,            1)
  619.  
  620. #define        (kTreePerPlayer,                1)
  621. #define        (kTreePerNeutral,                0)
  622.  
  623. //////////////////////////////////////////////////////////////////////
  624. // forest definitions
  625. #define        (kForestFreeRadius,            6)
  626. #define        (kForestsPerPlayer,            2)
  627. #define        (kForestChaosLevel,            1)
  628. #define        (kMaxClumpsPerForest,            1)
  629.  
  630. #elif Is8Players
  631. //////////////////////////////////////////////////////////////////////
  632. // 8 PLAYERS...
  633. //////////////////////////////////////////////////////////////////////
  634.  
  635. //////////////////////////////////////////////////////////////////////
  636. // terrain definitions
  637. #define        (kMinIntElevation,                -8)
  638. #define        (kMaxIntElevation,                10)
  639. #define        (kElevationScale,                      0.2)
  640. #define        (kPercentLand,                    Between(0.43, 0.43))
  641. #define        (kWaterBorder,                    6)
  642. #define        (kRiverWidth,                    9)
  643. #define        (kCoastToDeepWaterPercentage                  1.0)
  644. #define        (kHeightMapChaos,                    Between(15, 15))
  645.         
  646. #define        (kMinimumStartPositionToMapEdge        0)
  647. #define        (kOuterPushFromMapCenter            20)
  648. #define        (kInnerPushFromMapCenter             0)                                    
  649.  
  650. //////////////////////////////////////////////////////////////////////
  651. // player definitions
  652. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  653. #define        (kPlayerInnerRadius,            0.5)
  654. #define        (kPlayerOuterRadius,            0.9)
  655. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  656. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  657. #define        (kPlayerLandChaos,            1)
  658. #define        (kPlayerLandClumps,            1)
  659. #define        (kPlayerFlatChaos,            0.8)
  660. #define        (kPlayerFlatClumps,            1)
  661. #define        (kPlayerTreePercentage,            0.1)
  662.  
  663.  
  664. //////////////////////////////////////////////////////////////////////
  665. // inner neutral definitions
  666. #define        (kNeutralInnerRadius,            0.05)
  667. #define        (kNeutralOuterRadius,            0.1)
  668. #define        (kNeutralOptimalFactor,            0.7)
  669. #define        (kNumInnerNeutrals,            Between(0, 0))
  670. #define        (kInnerNeutralPercentLand,        0.0)
  671. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  672. #define        (kInnerNeutralTreePercentage,          0.15)
  673. #define        (kInnerNeutralLandChaos,        0.8)
  674. #define        (kInnerNeutralLandClumps,        1)
  675. #define        (kInnerNeutralFlatChaos,        0.8)
  676. #define        (kInnerNeutralFlatClumps,        2)
  677.  
  678.  
  679. //////////////////////////////////////////////////////////////////////
  680. // outer neutral definitions
  681. #define        (kNumOuterNeutrals,            Between(0, 0))
  682. #define        (kOuterNeutralPercentLand,        0.4)
  683. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  684. #define        (kOuterNeutralTreePercentage,          0.09)
  685. #define        (kOuterNeutralLandChaos,        1.0)
  686. #define        (kOuterNeutralLandClumps,        1)
  687. #define        (kOuterNeutralFlatChaos,        1.0)
  688. #define        (kOuterNeutralFlatClumps,        2)
  689.  
  690.  
  691. //////////////////////////////////////////////////////////////////////
  692. // resource definitions
  693. #define        (kMaxResourceElevation,            2)
  694. #define        (kResourceToEdgeDistance,        1)
  695. #define        (kResourceToWaterDistance,        1)
  696.  
  697. #define        (kAnimalPerPlayer,            0)
  698. #define        (kAnimalPerNeutral,            0)
  699.  
  700. #define        (kBerryPerPlayer,                1)
  701. #define        (kBerryPerNeutral,            0)
  702.  
  703. #define        (kFishPerPlayer,                20)
  704. #define        (kFishPerNeutral,                20)
  705.  
  706. #define        (kGoldPerPlayer,                1)
  707. #define        (kGoldPerNeutral,                2)
  708.  
  709. #define        (kOilPerPlayer,                0)
  710. #define        (kOilPerNeutral,                0)
  711.  
  712. #define        (kSteelPerPlayer,                1)
  713. #define        (kSteelPerNeutral,            2)
  714.  
  715. #define        (kStonePerPlayer,                1)
  716. #define        (kStonePerNeutral,            1)
  717.  
  718. #define        (kTreePerPlayer,                1)
  719. #define        (kTreePerNeutral,                0)
  720.  
  721. //////////////////////////////////////////////////////////////////////
  722. // forest definitions
  723. #define        (kForestFreeRadius,            6)
  724. #define        (kForestsPerPlayer,            2)
  725. #define        (kForestChaosLevel,            1)
  726. #define        (kMaxClumpsPerForest,            1)
  727.  
  728. #elif Is9Players
  729. //////////////////////////////////////////////////////////////////////
  730. // 9 PLAYERS...
  731. //////////////////////////////////////////////////////////////////////
  732.  
  733. //////////////////////////////////////////////////////////////////////
  734. // terrain definitions
  735. #define        (kMinIntElevation,                -10)
  736. #define        (kMaxIntElevation,                12)
  737. #define        (kElevationScale,                      1)
  738. #define        (kPercentLand,                    Between(0.59, 0.59))
  739. #define        (kWaterBorder,                    0)
  740. #define        (kRiverWidth,                    8)
  741. #define        (kCoastToDeepWaterPercentage                1.0)
  742. #define        (kHeightMapChaos,                    Between(6, 15))
  743.         
  744. #define        (kMinimumStartPositionToMapEdge        0)
  745. #define        (kOuterPushFromMapCenter            13)
  746. #define        (kInnerPushFromMapCenter             0)
  747.  
  748. //////////////////////////////////////////////////////////////////////
  749. // player definitions
  750. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  751. #define        (kPlayerInnerRadius,            0.01)
  752. #define        (kPlayerOuterRadius,            0.9)
  753. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  754. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  755. #define        (kPlayerLandChaos,            0.8)
  756. #define        (kPlayerLandClumps,            1)
  757. #define        (kPlayerFlatChaos,            0.8)
  758. #define        (kPlayerFlatClumps,            2)
  759. #define        (kPlayerTreePercentage,            0.04)
  760.  
  761.  
  762. //////////////////////////////////////////////////////////////////////
  763. // inner neutral definitions
  764. #define        (kNeutralInnerRadius,            0.05)
  765. #define        (kNeutralOuterRadius,            0.4)
  766. #define        (kNeutralOptimalFactor,            0.7)
  767. #define        (kNumInnerNeutrals,            Between(0, 0))
  768. #define        (kInnerNeutralPercentLand,        0.35)
  769. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  770. #define        (kInnerNeutralTreePercentage,          0.04)
  771. #define        (kInnerNeutralLandChaos,        0.8)
  772. #define        (kInnerNeutralLandClumps,        1)
  773. #define        (kInnerNeutralFlatChaos,        0.8)
  774. #define        (kInnerNeutralFlatClumps,        2)
  775.  
  776.  
  777. //////////////////////////////////////////////////////////////////////
  778. // outer neutral definitions
  779. #define        (kNumOuterNeutrals,            Between(0, 0))
  780. #define        (kOuterNeutralPercentLand,        0.35)
  781. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  782. #define        (kOuterNeutralTreePercentage,          0.04)
  783. #define        (kOuterNeutralLandChaos,        0.8)
  784. #define        (kOuterNeutralLandClumps,        1)
  785. #define        (kOuterNeutralFlatChaos,        0.8)
  786. #define        (kOuterNeutralFlatClumps,        2)
  787.  
  788.  
  789. //////////////////////////////////////////////////////////////////////
  790. // resource definitions
  791. #define        (kMaxResourceElevation,            2)
  792. #define        (kResourceToEdgeDistance,        2)
  793. #define        (kResourceToWaterDistance,        2)
  794.  
  795. #define        (kAnimalPerPlayer,            0)
  796. #define        (kAnimalPerNeutral,            0)
  797.  
  798. #define        (kBerryPerPlayer,                0)
  799. #define        (kBerryPerNeutral,            0)
  800.  
  801. #define        (kFishPerPlayer,                10)
  802. #define        (kFishPerNeutral,                0)
  803.  
  804. #define        (kGoldPerPlayer,                1)
  805. #define        (kGoldPerNeutral,                0)
  806.  
  807. #define        (kOilPerPlayer,                0)
  808. #define        (kOilPerNeutral,                0)
  809.  
  810. #define        (kSteelPerPlayer,                1)
  811. #define        (kSteelPerNeutral,            0)
  812.  
  813. #define        (kStonePerPlayer,                1)
  814. #define        (kStonePerNeutral,            0)
  815.  
  816. #define        (kTreePerPlayer,                0)
  817. #define        (kTreePerNeutral,                0)
  818.  
  819. //////////////////////////////////////////////////////////////////////
  820. // forest definitions
  821. #define        (kForestFreeRadius,            3)
  822. #define        (kForestsPerPlayer,            3)
  823. #define        (kForestChaosLevel,            0.1)
  824. #define        (kMaxClumpsPerForest,            2)
  825.  
  826.  
  827. #elif Is10Players
  828. //////////////////////////////////////////////////////////////////////
  829. // 10 PLAYERS...
  830. //////////////////////////////////////////////////////////////////////
  831.  
  832. //////////////////////////////////////////////////////////////////////
  833. // terrain definitions
  834. #define        (kMinIntElevation,                -10)
  835. #define        (kMaxIntElevation,                12)
  836. #define        (kElevationScale,                      1)
  837. #define        (kPercentLand,                    Between(0.58, 0.58))
  838. #define        (kWaterBorder,                    0)
  839. #define        (kRiverWidth,                    7)
  840. #define        (kCoastToDeepWaterPercentage                1.0)
  841. #define        (kHeightMapChaos,                    Between(6, 15))
  842.         
  843. #define        (kMinimumStartPositionToMapEdge        0)
  844. #define        (kOuterPushFromMapCenter            12)
  845. #define        (kInnerPushFromMapCenter             0)
  846.  
  847. //////////////////////////////////////////////////////////////////////
  848. // player definitions
  849. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  850. #define        (kPlayerInnerRadius,            0.01)
  851. #define        (kPlayerOuterRadius,            0.9)
  852. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  853. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  854. #define        (kPlayerLandChaos,            0.8)
  855. #define        (kPlayerLandClumps,            1)
  856. #define        (kPlayerFlatChaos,            0.8)
  857. #define        (kPlayerFlatClumps,            2)
  858. #define        (kPlayerTreePercentage,            0.04)
  859.  
  860.  
  861. //////////////////////////////////////////////////////////////////////
  862. // inner neutral definitions
  863. #define        (kNeutralInnerRadius,            0.05)
  864. #define        (kNeutralOuterRadius,            0.4)
  865. #define        (kNeutralOptimalFactor,            0.7)
  866. #define        (kNumInnerNeutrals,            Between(0, 0))
  867. #define        (kInnerNeutralPercentLand,        0.35)
  868. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  869. #define        (kInnerNeutralTreePercentage,          0.04)
  870. #define        (kInnerNeutralLandChaos,        0.8)
  871. #define        (kInnerNeutralLandClumps,        1)
  872. #define        (kInnerNeutralFlatChaos,        0.8)
  873. #define        (kInnerNeutralFlatClumps,        2)
  874.  
  875.  
  876. //////////////////////////////////////////////////////////////////////
  877. // outer neutral definitions
  878. #define        (kNumOuterNeutrals,            Between(0, 0))
  879. #define        (kOuterNeutralPercentLand,        0.35)
  880. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  881. #define        (kOuterNeutralTreePercentage,          0.04)
  882. #define        (kOuterNeutralLandChaos,        0.8)
  883. #define        (kOuterNeutralLandClumps,        1)
  884. #define        (kOuterNeutralFlatChaos,        0.8)
  885. #define        (kOuterNeutralFlatClumps,        2)
  886.  
  887.  
  888. //////////////////////////////////////////////////////////////////////
  889. // resource definitions
  890. #define        (kMaxResourceElevation,            2)
  891. #define        (kResourceToEdgeDistance,        2)
  892. #define        (kResourceToWaterDistance,        2)
  893.  
  894. #define        (kAnimalPerPlayer,            0)
  895. #define        (kAnimalPerNeutral,            0)
  896.  
  897. #define        (kBerryPerPlayer,                0)
  898. #define        (kBerryPerNeutral,            0)
  899.  
  900. #define        (kFishPerPlayer,                9)
  901. #define        (kFishPerNeutral,                0)
  902.  
  903. #define        (kGoldPerPlayer,                1)
  904. #define        (kGoldPerNeutral,                0)
  905.  
  906. #define        (kOilPerPlayer,                0)
  907. #define        (kOilPerNeutral,                0)
  908.  
  909. #define        (kSteelPerPlayer,                1)
  910. #define        (kSteelPerNeutral,            0)
  911.  
  912. #define        (kStonePerPlayer,                1)
  913. #define        (kStonePerNeutral,            0)
  914.  
  915. #define        (kTreePerPlayer,                0)
  916. #define        (kTreePerNeutral,                0)
  917.  
  918. //////////////////////////////////////////////////////////////////////
  919. // forest definitions
  920. #define        (kForestFreeRadius,            3)
  921. #define        (kForestsPerPlayer,            3)
  922. #define        (kForestChaosLevel,            0.1)
  923. #define        (kMaxClumpsPerForest,            2)
  924.  
  925.  
  926. #elif Is11Players
  927. //////////////////////////////////////////////////////////////////////
  928. // 11 PLAYERS...
  929. //////////////////////////////////////////////////////////////////////
  930.  
  931. //////////////////////////////////////////////////////////////////////
  932. // terrain definitions
  933. #define        (kMinIntElevation,                -10)
  934. #define        (kMaxIntElevation,                12)
  935. #define        (kElevationScale,                      1)
  936. #define        (kPercentLand,                    Between(0.57, 0.57))
  937. #define        (kWaterBorder,                    0)
  938. #define        (kRiverWidth,                    7)
  939. #define        (kCoastToDeepWaterPercentage                1.0)
  940. #define        (kHeightMapChaos,                    Between(6, 15))
  941.         
  942. #define        (kMinimumStartPositionToMapEdge        0)
  943. #define        (kOuterPushFromMapCenter            12)
  944. #define        (kInnerPushFromMapCenter             0)
  945.  
  946. //////////////////////////////////////////////////////////////////////
  947. // player definitions
  948. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  949. #define        (kPlayerInnerRadius,            0.01)
  950. #define        (kPlayerOuterRadius,            0.9)
  951. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  952. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  953. #define        (kPlayerLandChaos,            0.8)
  954. #define        (kPlayerLandClumps,            1)
  955. #define        (kPlayerFlatChaos,            0.8)
  956. #define        (kPlayerFlatClumps,            2)
  957. #define        (kPlayerTreePercentage,            0.04)
  958.  
  959.  
  960. //////////////////////////////////////////////////////////////////////
  961. // inner neutral definitions
  962. #define        (kNeutralInnerRadius,            0.05)
  963. #define        (kNeutralOuterRadius,            0.4)
  964. #define        (kNeutralOptimalFactor,            0.7)
  965. #define        (kNumInnerNeutrals,            Between(0, 0))
  966. #define        (kInnerNeutralPercentLand,        0.35)
  967. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  968. #define        (kInnerNeutralTreePercentage,          0.04)
  969. #define        (kInnerNeutralLandChaos,        0.8)
  970. #define        (kInnerNeutralLandClumps,        1)
  971. #define        (kInnerNeutralFlatChaos,        0.8)
  972. #define        (kInnerNeutralFlatClumps,        2)
  973.  
  974.  
  975. //////////////////////////////////////////////////////////////////////
  976. // outer neutral definitions
  977. #define        (kNumOuterNeutrals,            Between(0, 0))
  978. #define        (kOuterNeutralPercentLand,        0.35)
  979. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  980. #define        (kOuterNeutralTreePercentage,          0.04)
  981. #define        (kOuterNeutralLandChaos,        0.8)
  982. #define        (kOuterNeutralLandClumps,        1)
  983. #define        (kOuterNeutralFlatChaos,        0.8)
  984. #define        (kOuterNeutralFlatClumps,        2)
  985.  
  986.  
  987. //////////////////////////////////////////////////////////////////////
  988. // resource definitions
  989. #define        (kMaxResourceElevation,            2)
  990. #define        (kResourceToEdgeDistance,        2)
  991. #define        (kResourceToWaterDistance,        2)
  992.  
  993. #define        (kAnimalPerPlayer,            0)
  994. #define        (kAnimalPerNeutral,            0)
  995.  
  996. #define        (kBerryPerPlayer,                0)
  997. #define        (kBerryPerNeutral,            0)
  998.  
  999. #define        (kFishPerPlayer,                8)
  1000. #define        (kFishPerNeutral,                0)
  1001.  
  1002. #define        (kGoldPerPlayer,                1)
  1003. #define        (kGoldPerNeutral,                0)
  1004.  
  1005. #define        (kOilPerPlayer,                0)
  1006. #define        (kOilPerNeutral,                0)
  1007.  
  1008. #define        (kSteelPerPlayer,                1)
  1009. #define        (kSteelPerNeutral,            0)
  1010.  
  1011. #define        (kStonePerPlayer,                1)
  1012. #define        (kStonePerNeutral,            0)
  1013.  
  1014. #define        (kTreePerPlayer,                0)
  1015. #define        (kTreePerNeutral,                0)
  1016.  
  1017. //////////////////////////////////////////////////////////////////////
  1018. // forest definitions
  1019. #define        (kForestFreeRadius,            3)
  1020. #define        (kForestsPerPlayer,            3)
  1021. #define        (kForestChaosLevel,            0.1)
  1022. #define        (kMaxClumpsPerForest,            2)
  1023.  
  1024.  
  1025. #elif Is12Players
  1026. //////////////////////////////////////////////////////////////////////
  1027. // 12 PLAYERS...
  1028. //////////////////////////////////////////////////////////////////////
  1029.  
  1030. //////////////////////////////////////////////////////////////////////
  1031. // terrain definitions
  1032. #define        (kMinIntElevation,                -10)
  1033. #define        (kMaxIntElevation,                12)
  1034. #define        (kElevationScale,                      1)
  1035. #define        (kPercentLand,                    Between(0.56, 0.56))
  1036. #define        (kWaterBorder,                    0)
  1037. #define        (kRiverWidth,                    7)
  1038. #define        (kCoastToDeepWaterPercentage                1.0)
  1039. #define        (kHeightMapChaos,                    Between(6, 15))
  1040.         
  1041. #define        (kMinimumStartPositionToMapEdge        0)
  1042. #define        (kOuterPushFromMapCenter            12)
  1043. #define        (kInnerPushFromMapCenter             0)
  1044.  
  1045. //////////////////////////////////////////////////////////////////////
  1046. // player definitions
  1047. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1048. #define        (kPlayerInnerRadius,            0.01)
  1049. #define        (kPlayerOuterRadius,            0.9)
  1050. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1051. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  1052. #define        (kPlayerLandChaos,            0.8)
  1053. #define        (kPlayerLandClumps,            1)
  1054. #define        (kPlayerFlatChaos,            0.8)
  1055. #define        (kPlayerFlatClumps,            2)
  1056. #define        (kPlayerTreePercentage,            0.04)
  1057.  
  1058.  
  1059. //////////////////////////////////////////////////////////////////////
  1060. // inner neutral definitions
  1061. #define        (kNeutralInnerRadius,            0.05)
  1062. #define        (kNeutralOuterRadius,            0.4)
  1063. #define        (kNeutralOptimalFactor,            0.7)
  1064. #define        (kNumInnerNeutrals,            Between(0, 0))
  1065. #define        (kInnerNeutralPercentLand,        0.35)
  1066. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1067. #define        (kInnerNeutralTreePercentage,          0.04)
  1068. #define        (kInnerNeutralLandChaos,        0.8)
  1069. #define        (kInnerNeutralLandClumps,        1)
  1070. #define        (kInnerNeutralFlatChaos,        0.8)
  1071. #define        (kInnerNeutralFlatClumps,        2)
  1072.  
  1073.  
  1074. //////////////////////////////////////////////////////////////////////
  1075. // outer neutral definitions
  1076. #define        (kNumOuterNeutrals,            Between(0, 0))
  1077. #define        (kOuterNeutralPercentLand,        0.35)
  1078. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1079. #define        (kOuterNeutralTreePercentage,          0.04)
  1080. #define        (kOuterNeutralLandChaos,        0.8)
  1081. #define        (kOuterNeutralLandClumps,        1)
  1082. #define        (kOuterNeutralFlatChaos,        0.8)
  1083. #define        (kOuterNeutralFlatClumps,        2)
  1084.  
  1085.  
  1086. //////////////////////////////////////////////////////////////////////
  1087. // resource definitions
  1088. #define        (kMaxResourceElevation,            2)
  1089. #define        (kResourceToEdgeDistance,        2)
  1090. #define        (kResourceToWaterDistance,        2)
  1091.  
  1092. #define        (kAnimalPerPlayer,            0)
  1093. #define        (kAnimalPerNeutral,            0)
  1094.  
  1095. #define        (kBerryPerPlayer,                0)
  1096. #define        (kBerryPerNeutral,            0)
  1097.  
  1098. #define        (kFishPerPlayer,                8)
  1099. #define        (kFishPerNeutral,                0)
  1100.  
  1101. #define        (kGoldPerPlayer,                1)
  1102. #define        (kGoldPerNeutral,                0)
  1103.  
  1104. #define        (kOilPerPlayer,                0)
  1105. #define        (kOilPerNeutral,                0)
  1106.  
  1107. #define        (kSteelPerPlayer,                1)
  1108. #define        (kSteelPerNeutral,            0)
  1109.  
  1110. #define        (kStonePerPlayer,                1)
  1111. #define        (kStonePerNeutral,            0)
  1112.  
  1113. #define        (kTreePerPlayer,                0)
  1114. #define        (kTreePerNeutral,                0)
  1115.  
  1116. //////////////////////////////////////////////////////////////////////
  1117. // forest definitions
  1118. #define        (kForestFreeRadius,            3)
  1119. #define        (kForestsPerPlayer,            3)
  1120. #define        (kForestChaosLevel,            0.1)
  1121. #define        (kMaxClumpsPerForest,            2)
  1122.  
  1123.  
  1124. #elif Is13Players
  1125. //////////////////////////////////////////////////////////////////////
  1126. // 13 PLAYERS...
  1127. //////////////////////////////////////////////////////////////////////
  1128.  
  1129. //////////////////////////////////////////////////////////////////////
  1130. // terrain definitions
  1131. #define        (kMinIntElevation,                -10)
  1132. #define        (kMaxIntElevation,                12)
  1133. #define        (kElevationScale,                      1)
  1134. #define        (kPercentLand,                    Between(0.55, 0.55))
  1135. #define        (kWaterBorder,                    0)
  1136. #define        (kRiverWidth,                    6)
  1137. #define        (kCoastToDeepWaterPercentage                1.0)
  1138. #define        (kHeightMapChaos,                    Between(6, 15))
  1139.         
  1140. #define        (kMinimumStartPositionToMapEdge        0)
  1141. #define        (kOuterPushFromMapCenter            11)
  1142. #define        (kInnerPushFromMapCenter             0)
  1143.  
  1144. //////////////////////////////////////////////////////////////////////
  1145. // player definitions
  1146. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1147. #define        (kPlayerInnerRadius,            0.01)
  1148. #define        (kPlayerOuterRadius,            0.9)
  1149. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1150. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  1151. #define        (kPlayerLandChaos,            0.8)
  1152. #define        (kPlayerLandClumps,            1)
  1153. #define        (kPlayerFlatChaos,            0.8)
  1154. #define        (kPlayerFlatClumps,            2)
  1155. #define        (kPlayerTreePercentage,            0.04)
  1156.  
  1157.  
  1158. //////////////////////////////////////////////////////////////////////
  1159. // inner neutral definitions
  1160. #define        (kNeutralInnerRadius,            0.05)
  1161. #define        (kNeutralOuterRadius,            0.4)
  1162. #define        (kNeutralOptimalFactor,            0.7)
  1163. #define        (kNumInnerNeutrals,            Between(0, 0))
  1164. #define        (kInnerNeutralPercentLand,        0.35)
  1165. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1166. #define        (kInnerNeutralTreePercentage,          0.04)
  1167. #define        (kInnerNeutralLandChaos,        0.8)
  1168. #define        (kInnerNeutralLandClumps,        1)
  1169. #define        (kInnerNeutralFlatChaos,        0.8)
  1170. #define        (kInnerNeutralFlatClumps,        2)
  1171.  
  1172.  
  1173. //////////////////////////////////////////////////////////////////////
  1174. // outer neutral definitions
  1175. #define        (kNumOuterNeutrals,            Between(0, 0))
  1176. #define        (kOuterNeutralPercentLand,        0.35)
  1177. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1178. #define        (kOuterNeutralTreePercentage,          0.04)
  1179. #define        (kOuterNeutralLandChaos,        0.8)
  1180. #define        (kOuterNeutralLandClumps,        1)
  1181. #define        (kOuterNeutralFlatChaos,        0.8)
  1182. #define        (kOuterNeutralFlatClumps,        2)
  1183.  
  1184.  
  1185. //////////////////////////////////////////////////////////////////////
  1186. // resource definitions
  1187. #define        (kMaxResourceElevation,            2)
  1188. #define        (kResourceToEdgeDistance,        2)
  1189. #define        (kResourceToWaterDistance,        2)
  1190.  
  1191. #define        (kAnimalPerPlayer,            0)
  1192. #define        (kAnimalPerNeutral,            0)
  1193.  
  1194. #define        (kBerryPerPlayer,                0)
  1195. #define        (kBerryPerNeutral,            0)
  1196.  
  1197. #define        (kFishPerPlayer,                8)
  1198. #define        (kFishPerNeutral,                0)
  1199.  
  1200. #define        (kGoldPerPlayer,                1)
  1201. #define        (kGoldPerNeutral,                0)
  1202.  
  1203. #define        (kOilPerPlayer,                0)
  1204. #define        (kOilPerNeutral,                0)
  1205.  
  1206. #define        (kSteelPerPlayer,                1)
  1207. #define        (kSteelPerNeutral,            0)
  1208.  
  1209. #define        (kStonePerPlayer,                1)
  1210. #define        (kStonePerNeutral,            0)
  1211.  
  1212. #define        (kTreePerPlayer,                0)
  1213. #define        (kTreePerNeutral,                0)
  1214.  
  1215. //////////////////////////////////////////////////////////////////////
  1216. // forest definitions
  1217. #define        (kForestFreeRadius,            3)
  1218. #define        (kForestsPerPlayer,            3)
  1219. #define        (kForestChaosLevel,            0.1)
  1220. #define        (kMaxClumpsPerForest,            2)
  1221.  
  1222.  
  1223. #elif Is14Players
  1224. //////////////////////////////////////////////////////////////////////
  1225. // 14 PLAYERS...
  1226. //////////////////////////////////////////////////////////////////////
  1227.  
  1228. //////////////////////////////////////////////////////////////////////
  1229. // terrain definitions
  1230. #define        (kMinIntElevation,                -10)
  1231. #define        (kMaxIntElevation,                12)
  1232. #define        (kElevationScale,                      1)
  1233. #define        (kPercentLand,                    Between(0.54, 0.54))
  1234. #define        (kWaterBorder,                    0)
  1235. #define        (kRiverWidth,                    6)
  1236. #define        (kCoastToDeepWaterPercentage                1.0)
  1237. #define        (kHeightMapChaos,                    Between(6, 15))
  1238.         
  1239. #define        (kMinimumStartPositionToMapEdge        0)
  1240. #define        (kOuterPushFromMapCenter            11)
  1241. #define        (kInnerPushFromMapCenter             0)
  1242.  
  1243. //////////////////////////////////////////////////////////////////////
  1244. // player definitions
  1245. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1246. #define        (kPlayerInnerRadius,            0.01)
  1247. #define        (kPlayerOuterRadius,            0.9)
  1248. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1249. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  1250. #define        (kPlayerLandChaos,            0.8)
  1251. #define        (kPlayerLandClumps,            1)
  1252. #define        (kPlayerFlatChaos,            0.8)
  1253. #define        (kPlayerFlatClumps,            2)
  1254. #define        (kPlayerTreePercentage,            0.04)
  1255.  
  1256.  
  1257. //////////////////////////////////////////////////////////////////////
  1258. // inner neutral definitions
  1259. #define        (kNeutralInnerRadius,            0.05)
  1260. #define        (kNeutralOuterRadius,            0.4)
  1261. #define        (kNeutralOptimalFactor,            0.7)
  1262. #define        (kNumInnerNeutrals,            Between(0, 0))
  1263. #define        (kInnerNeutralPercentLand,        0.35)
  1264. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1265. #define        (kInnerNeutralTreePercentage,          0.04)
  1266. #define        (kInnerNeutralLandChaos,        0.8)
  1267. #define        (kInnerNeutralLandClumps,        1)
  1268. #define        (kInnerNeutralFlatChaos,        0.8)
  1269. #define        (kInnerNeutralFlatClumps,        2)
  1270.  
  1271.  
  1272. //////////////////////////////////////////////////////////////////////
  1273. // outer neutral definitions
  1274. #define        (kNumOuterNeutrals,            Between(0, 0))
  1275. #define        (kOuterNeutralPercentLand,        0.35)
  1276. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1277. #define        (kOuterNeutralTreePercentage,          0.04)
  1278. #define        (kOuterNeutralLandChaos,        0.8)
  1279. #define        (kOuterNeutralLandClumps,        1)
  1280. #define        (kOuterNeutralFlatChaos,        0.8)
  1281. #define        (kOuterNeutralFlatClumps,        2)
  1282.  
  1283.  
  1284. //////////////////////////////////////////////////////////////////////
  1285. // resource definitions
  1286. #define        (kMaxResourceElevation,            2)
  1287. #define        (kResourceToEdgeDistance,        2)
  1288. #define        (kResourceToWaterDistance,        2)
  1289.  
  1290. #define        (kAnimalPerPlayer,            0)
  1291. #define        (kAnimalPerNeutral,            0)
  1292.  
  1293. #define        (kBerryPerPlayer,                0)
  1294. #define        (kBerryPerNeutral,            0)
  1295.  
  1296. #define        (kFishPerPlayer,                8)
  1297. #define        (kFishPerNeutral,                0)
  1298.  
  1299. #define        (kGoldPerPlayer,                1)
  1300. #define        (kGoldPerNeutral,                0)
  1301.  
  1302. #define        (kOilPerPlayer,                0)
  1303. #define        (kOilPerNeutral,                0)
  1304.  
  1305. #define        (kSteelPerPlayer,                1)
  1306. #define        (kSteelPerNeutral,            0)
  1307.  
  1308. #define        (kStonePerPlayer,                1)
  1309. #define        (kStonePerNeutral,            0)
  1310.  
  1311. #define        (kTreePerPlayer,                0)
  1312. #define        (kTreePerNeutral,                0)
  1313.  
  1314. //////////////////////////////////////////////////////////////////////
  1315. // forest definitions
  1316. #define        (kForestFreeRadius,            3)
  1317. #define        (kForestsPerPlayer,            3)
  1318. #define        (kForestChaosLevel,            0.1)
  1319. #define        (kMaxClumpsPerForest,            2)
  1320.  
  1321.  
  1322. #elif Is15Players
  1323. //////////////////////////////////////////////////////////////////////
  1324. // 15 PLAYERS...
  1325. //////////////////////////////////////////////////////////////////////
  1326.  
  1327. //////////////////////////////////////////////////////////////////////
  1328. // terrain definitions
  1329. #define        (kMinIntElevation,                -10)
  1330. #define        (kMaxIntElevation,                12)
  1331. #define        (kElevationScale,                      1)
  1332. #define        (kPercentLand,                    Between(0.52, 0.52))
  1333. #define        (kWaterBorder,                    0)
  1334. #define        (kRiverWidth,                    5)
  1335. #define        (kCoastToDeepWaterPercentage                1.0)
  1336. #define        (kHeightMapChaos,                    Between(6, 15))
  1337.         
  1338. #define        (kMinimumStartPositionToMapEdge        0)
  1339. #define        (kOuterPushFromMapCenter            10)
  1340. #define        (kInnerPushFromMapCenter             0)
  1341.  
  1342. //////////////////////////////////////////////////////////////////////
  1343. // player definitions
  1344. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1345. #define        (kPlayerInnerRadius,            0.01)
  1346. #define        (kPlayerOuterRadius,            0.9)
  1347. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1348. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  1349. #define        (kPlayerLandChaos,            0.8)
  1350. #define        (kPlayerLandClumps,            1)
  1351. #define        (kPlayerFlatChaos,            0.8)
  1352. #define        (kPlayerFlatClumps,            2)
  1353. #define        (kPlayerTreePercentage,            0.04)
  1354.  
  1355.  
  1356. //////////////////////////////////////////////////////////////////////
  1357. // inner neutral definitions
  1358. #define        (kNeutralInnerRadius,            0.05)
  1359. #define        (kNeutralOuterRadius,            0.4)
  1360. #define        (kNeutralOptimalFactor,            0.7)
  1361. #define        (kNumInnerNeutrals,            Between(0, 0))
  1362. #define        (kInnerNeutralPercentLand,        0.35)
  1363. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1364. #define        (kInnerNeutralTreePercentage,          0.04)
  1365. #define        (kInnerNeutralLandChaos,        0.8)
  1366. #define        (kInnerNeutralLandClumps,        1)
  1367. #define        (kInnerNeutralFlatChaos,        0.8)
  1368. #define        (kInnerNeutralFlatClumps,        2)
  1369.  
  1370.  
  1371. //////////////////////////////////////////////////////////////////////
  1372. // outer neutral definitions
  1373. #define        (kNumOuterNeutrals,            Between(0, 0))
  1374. #define        (kOuterNeutralPercentLand,        0.35)
  1375. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1376. #define        (kOuterNeutralTreePercentage,          0.04)
  1377. #define        (kOuterNeutralLandChaos,        0.8)
  1378. #define        (kOuterNeutralLandClumps,        1)
  1379. #define        (kOuterNeutralFlatChaos,        0.8)
  1380. #define        (kOuterNeutralFlatClumps,        2)
  1381.  
  1382.  
  1383. //////////////////////////////////////////////////////////////////////
  1384. // resource definitions
  1385. #define        (kMaxResourceElevation,            2)
  1386. #define        (kResourceToEdgeDistance,        2)
  1387. #define        (kResourceToWaterDistance,        2)
  1388.  
  1389. #define        (kAnimalPerPlayer,            0)
  1390. #define        (kAnimalPerNeutral,            0)
  1391.  
  1392. #define        (kBerryPerPlayer,                0)
  1393. #define        (kBerryPerNeutral,            0)
  1394.  
  1395. #define        (kFishPerPlayer,                7)
  1396. #define        (kFishPerNeutral,                0)
  1397.  
  1398. #define        (kGoldPerPlayer,                1)
  1399. #define        (kGoldPerNeutral,                0)
  1400.  
  1401. #define        (kOilPerPlayer,                0)
  1402. #define        (kOilPerNeutral,                0)
  1403.  
  1404. #define        (kSteelPerPlayer,                1)
  1405. #define        (kSteelPerNeutral,            0)
  1406.  
  1407. #define        (kStonePerPlayer,                1)
  1408. #define        (kStonePerNeutral,            0)
  1409.  
  1410. #define        (kTreePerPlayer,                0)
  1411. #define        (kTreePerNeutral,                0)
  1412.  
  1413. //////////////////////////////////////////////////////////////////////
  1414. // forest definitions
  1415. #define        (kForestFreeRadius,            3)
  1416. #define        (kForestsPerPlayer,            3)
  1417. #define        (kForestChaosLevel,            0.1)
  1418. #define        (kMaxClumpsPerForest,            2)
  1419.  
  1420.  
  1421. #elif Is16Players
  1422. //////////////////////////////////////////////////////////////////////
  1423. // 16 PLAYERS...
  1424. //////////////////////////////////////////////////////////////////////
  1425.  
  1426. //////////////////////////////////////////////////////////////////////
  1427. // terrain definitions
  1428. #define        (kMinIntElevation,                -10)
  1429. #define        (kMaxIntElevation,                12)
  1430. #define        (kElevationScale,                      1)
  1431. #define        (kPercentLand,                    Between(0.5, 0.5))
  1432. #define        (kWaterBorder,                    0)
  1433. #define        (kRiverWidth,                    5)
  1434. #define        (kCoastToDeepWaterPercentage                1.0)
  1435. #define        (kHeightMapChaos,                    Between(6, 15))
  1436.         
  1437. #define        (kMinimumStartPositionToMapEdge        0)
  1438. #define        (kOuterPushFromMapCenter            9)
  1439. #define        (kInnerPushFromMapCenter             0)
  1440.  
  1441. //////////////////////////////////////////////////////////////////////
  1442. // player definitions
  1443. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1444. #define        (kPlayerInnerRadius,            0.01)
  1445. #define        (kPlayerOuterRadius,            0.9)
  1446. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1447. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  1448. #define        (kPlayerLandChaos,            0.8)
  1449. #define        (kPlayerLandClumps,            1)
  1450. #define        (kPlayerFlatChaos,            0.8)
  1451. #define        (kPlayerFlatClumps,            2)
  1452. #define        (kPlayerTreePercentage,            0.04)
  1453.  
  1454.  
  1455. //////////////////////////////////////////////////////////////////////
  1456. // inner neutral definitions
  1457. #define        (kNeutralInnerRadius,            0.05)
  1458. #define        (kNeutralOuterRadius,            0.4)
  1459. #define        (kNeutralOptimalFactor,            0.7)
  1460. #define        (kNumInnerNeutrals,            Between(0, 0))
  1461. #define        (kInnerNeutralPercentLand,        0.35)
  1462. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1463. #define        (kInnerNeutralTreePercentage,          0.04)
  1464. #define        (kInnerNeutralLandChaos,        0.8)
  1465. #define        (kInnerNeutralLandClumps,        1)
  1466. #define        (kInnerNeutralFlatChaos,        0.8)
  1467. #define        (kInnerNeutralFlatClumps,        2)
  1468.  
  1469.  
  1470. //////////////////////////////////////////////////////////////////////
  1471. // outer neutral definitions
  1472. #define        (kNumOuterNeutrals,            Between(0, 0))
  1473. #define        (kOuterNeutralPercentLand,        0.35)
  1474. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1475. #define        (kOuterNeutralTreePercentage,          0.04)
  1476. #define        (kOuterNeutralLandChaos,        0.8)
  1477. #define        (kOuterNeutralLandClumps,        1)
  1478. #define        (kOuterNeutralFlatChaos,        0.8)
  1479. #define        (kOuterNeutralFlatClumps,        2)
  1480.  
  1481.  
  1482. //////////////////////////////////////////////////////////////////////
  1483. // resource definitions
  1484. #define        (kMaxResourceElevation,            2)
  1485. #define        (kResourceToEdgeDistance,        2)
  1486. #define        (kResourceToWaterDistance,        2)
  1487.  
  1488. #define        (kAnimalPerPlayer,            0)
  1489. #define        (kAnimalPerNeutral,            0)
  1490.  
  1491. #define        (kBerryPerPlayer,                0)
  1492. #define        (kBerryPerNeutral,            0)
  1493.  
  1494. #define        (kFishPerPlayer,                7)
  1495. #define        (kFishPerNeutral,                0)
  1496.  
  1497. #define        (kGoldPerPlayer,                1)
  1498. #define        (kGoldPerNeutral,                0)
  1499.  
  1500. #define        (kOilPerPlayer,                0)
  1501. #define        (kOilPerNeutral,                0)
  1502.  
  1503. #define        (kSteelPerPlayer,                1)
  1504. #define        (kSteelPerNeutral,            0)
  1505.  
  1506. #define        (kStonePerPlayer,                1)
  1507. #define        (kStonePerNeutral,            0)
  1508.  
  1509. #define        (kTreePerPlayer,                0)
  1510. #define        (kTreePerNeutral,                0)
  1511.  
  1512. //////////////////////////////////////////////////////////////////////
  1513. // forest definitions
  1514. #define        (kForestFreeRadius,            3)
  1515. #define        (kForestsPerPlayer,            3)
  1516. #define        (kForestChaosLevel,            0.1)
  1517. #define        (kMaxClumpsPerForest,            2)
  1518.  
  1519.  
  1520.  
  1521. //////////////////////////////////////////////////////////////////////
  1522. // End of if...elif... command
  1523. #endif
  1524.  
  1525. #endif        // NOTDEFINED(TOURNAMENT_ISLANDS_SMALL_RMV)